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Shakurus SC1 Art2

Возможно вы ищете следующее:

"'Застоялась наша революция, пора взяться за дело."'
- Джим Рейнор (День независимости)
Wings of Liberty это название кампании и эпизода терранов StarCaft II. Релиз состоялся 27 июля 2010.
Это был первый продукт игры StarCraft II и был выпущен отдельно от двух дополнений, Heart of the Swarm и Legacy of the Void, располагаясь перед ними в хронологическом порядке.
Wings of Liberty содержит 29 миссий.
It has 13 minutes of pre-rendered cinematics and 32 minutes of in-engine on-the-fly cinematics.
Он был включен в battlechest вместе с Heart of the Swarm. С ноября 2017, Wings of Liberty стал бесплатен для всех игроков.

КампанияПравить

Обзор кампанииПравить

Кампания терранов сфокусирована на Рейдерах Рейнора, которые стали наёмной силой, базирующиеся на крейсере Гиперион. Кампания начинается на Мар Саре, месте начала кампании терран оригинального StarCraft.

Джим Рейнор - главный герой кампании, который сосредоточен на своей борьбе с Доминионом Терранов, а также на его отношениях с Сарой Керриган.

Рейдеры были без денег и боевого духа, Рейнор решает исправить это, захватив и продав инопланетные артефакты загадочному Фонду Мёбиуса.[[Шаблон:Moebius Foundation]].[1]

МеханикаПравить

Прохождение кампании занимает 20-60 часов,в зависимости от игрока.

В терранской кампании игрок может сам свободно выбирать доступные миссии, а не выполнять серию миссий. Они предназначены для подчеркивания выбора игрока, например какое улучшение технологий купить или в каком порядке проходить кампанию. Выбор также влияет на судьбу некоторых персонажей.

Миссии можно повторно пройти для получения достижений. Также можно пересматривать синематики.

Все миссии, кроме секретной и финальных миссий на Чаре, дают доступ к новым боевым единицам. Прохождение миссии, как правило, ориентирована на использование открытых в ней юнитов. Отсрочкой некоторых миссий до получения новых боевых единиц можно облегчить их прохождение.

Взаимодействие с персонажами.Править

Джим Рейнор - главный герой, и игрок направляя его, в какой-то степени определят, как Рейнор будет основываться на своем выборе. Это отличие от "неопределенного" игрового персонажа из оригинального StarCraft.

У игрока будет выбор в жизненном пути Рейнора ( путём выполнения миссий таких персонажей, как Ариель Хэнсон, Тайкус Финдли и Габриэль Тош)

Взаимодействие с окружающими персонажами также изменились - вместо брифингов Рейнор может ходить по Гипериону, или разговаривать с такими персонажами как Тайкус Финдли и его командиром Мэттом Хорнером.

Часто миссии связаны с разными персонажами. Например игрок может выбрать между Габриелем Тошем и Новой. Если игрок выбирает сторону Тоша, то впоследствии игрок может тренировать фантомов и Тош остаётся в его команде. Если игрок выбирает сторону Новы, то он сможет тренировать призраков, а Тош покинет его команду.

ОкружениеПравить

TychusFindlay SC2 Story1

Тайкус Финдли и Джим Рейнор в "У Джорея"

Существуют наборы миссий, таких как бар на Мар Саре, где Тайкус Финдли воссоединяется с Джимом Рейнором. В салуне можно найти музыкальный автомат, на котором можно менять или выключать музыку, доска объявлений с полезной информацией (такой как Плакат "Свобода") и кусочки ностальгии (такое как изображение Финдли и Рейнора в составе "Небесных дьяволов"), и телевизор, который показывает новостные передачи о событиях в Доминионе Терранов.

Окружение на ГиперионеПравить

АрсеналПравить
Основная статья: Арсенал Гипериона
HyperionArmory SC2-WoL Story1gh

Арсенал

Арсенал Гипериона любимое место инженера Рори Свонна. Также здесь можно посмотреть на новых юнитов и прочесть небольшую историю про них.

В консоли арсенала игрок может купить улучшения для своих боевых единиц здесь. Игрок может "настроить" юнитов для своего игрового стиля, например покупка оборонительных улучшения для бункера подойдёт для защитного игрового стиля. До покупки улучшения можно посмотреть короткое видео, где наглядно показано действия улучшения.

МостикПравить
Основная статья: Мостик (Гиперион)
Hyperion SC2 Bridge1

Мостик Гипериона

На мостике Гипериона проходят брифинги перед заданиями. Мэтт Хорнер обычно находится здесь. Новые персонажи также часто здесь появляются.

С помощью звёздной карты можно начать выполнять новые миссии. В Архиве заданий можно повторно пройти задания и посмотреть видеоролики, достижения за прохождение миссий и кредиты также могут быть получены. Прохождение в Архиве альтернативных миссий на   сюжет не повлияет. После выполнения заданий выводится статистика игрока от скольких боевых единиц было произведено до уникальной статистики для определённых миссий.

Кают-компанияПравить
Основная статья: Кают-компания (Гиперион)
HyperionCantina SC2-WoL Story1

Кают-компания

В кают-компании, как известно, Джим Рейнор любит выпивать.

В кают-компании находятся телевизоры для просмотра новостей и забранный из бара на Мар Саре музыкальный автомат, на котором можно менять музыку. По мере прохождения над дверью появляются украшения (такие как флаг колонии, подаренный колонистами с Агрии после миссии Тихая Гавань, или Медиа Магнат после миссии Звезда экрана)

Здесь можно поиграть в игру Потерянный викинг.

ЛабораторияПравить
Основная статья: Лаборатория (Гиперион)
HyperionLab

Лаборатория

Лаборатория обеспечивает улучшения и дополнительных юнитов для режима кампании. Есть два дерева исследованный: для зергов и протоссов. Прогресс деревьев исследования происходит засчёт накопления исследовательских очков. Накопление очков идёт как второстепенная задача в миссиях.

Очки накапливается постепенно и не тратятся, как кредиты.

Уровень исследовательского дерева повышается каждые 5 очков. Каждый уровень имеет два варианта выбора улучшения/юнита, но может быть выбран только один.

Как только дерево достигает 25 очков исследований, последующие полученные очки могут быть проданы Фонду Мёбиуса 10,000 кредитов каждый.

Доктор Ариель Хэнсон и Игон Стетманн проводят своё время в лаборатории.
Разблокирование боевых единиц и улучшений

Юниты открываются по мере прохождения миссий. Улучшения для них можно приобрести в арсенале на Гиперионе. Кроме того в кампании присутствуют улучшения, которых нет в многопользовательской игре, например лабораторный реактор, совмещающий лабораторию и реактор для казарм, заводов и космопортов.

Прохождение большинства миссий даёт доступ к боевым единицам и улучшения для них. Каждый юнит имеет два улучшения. Кредитов хватает примерно на 80% улучшений для боевых единиц.

Рейдеры Рейнора имеют доступ некоторым старым технологиям таким, как миражи, голиафы или медики.

Мини-кампания протоссов.Править
StarRelic SC2 Game1

Геймплей за протоссов

Wings of Liberty включает в себя мини-кампанию протоссов, которая открывается после прохождения задания Большие раскопки. Это серия миссий за силы протоссов. Мини-кампания не отделена от кампании терранов.

Кампания представлена в виде воспоминаний Зератула.

Виды миссийПравить

Train Job

Большое ограбление поезда

Виды миссий различны: ранние задания сосредоточены на сборе кредитов и оборудования, такие как День независимости и Вне закона. Другая миссия состоит из серии ограбления поездов (Большое ограбление поезда). Третья миссия - на удержание.

Другие миссии включают в себя задание, где лава поднимается каждые пять минут, уничтожая всё в низине(Песочница Дьявола); миссия, где зараженные терраны атакуют ночью, а днем умирают, давая возможность их атаковать(Эпидемия); миссия, где игрок должен уничтожить три нексуса, питающих щиты неуязвимого материнского корабля и уничтожить его до того, как он уничтожит три поселения колонистов(Тихая Гавань); задание где противостоящие друг другу силы зергов и терранов, стремятся быстрее противника захватить артефакт из базы протоссов-фанатиков(Хватай и беги); миссия, где под контролем игрока находится призрак "герой", который сильно влияет на исход битв (Побег & Призрачный шанс); миссия, разворачивающаяся на корабле Зел'нага, с генераторами гравитационного поля, наносящие урон (Лоно Пустоты), и так далее.

Миссии основаны на том, что Wings of Liberty это история об одном человеке и группе повстанцев, планировалось показать как Рейнор, увязший в сложной ситуации, мог вершить чудеса даже посреди вторжения зергов.

Сюжетная линияПравить




Note: The storyline of Wings of Liberty contains branches, some of which are mutually exclusive. Information has been grouped by missions lines, but some overlap can still occur at the player's discretion. In terms of timeframe, it takes place over a period of weeks with several early missions taking place in early October, 2504.

Mar SaraПравить

Starcraft 2 Cinematic Intro, The Deal (HD720) English

Starcraft 2 Cinematic Intro, The Deal (HD720) English


After nine years of being a convict, Tychus Findlay was released from cryo-prison, but not without a price.[2] Meanwhile, rebel leader Jim Raynor was present on Mar Sara, fighting against a Terran Dominion takeover of a local colony.[3]

Traveling back to Joeyray's Bar, he met up with Tychus Findlay, who was an old friend of his. Findlay offered Raynor a business proposal; "liberating" alien artifacts from the Terran Dominion. The Dominion had recently prohibited transportation of such artifacts, and had begun excavating them on planets such as Mar Sara.[4] The artifacts would be sold to his contact, the formerly legitimate [[Шаблон:Moebius Foundation]].[1] Raynor and Findlay's forces teamed up to steal one such artifact from the Dominion.[5]

The zerg invaded Mar Sara en masse, starting at the location of the dig. The Raiders defended a town until the Hyperion could rescue them.[6] The zerg had, in fact, struck many Dominion worlds.[7] Afterward, Raynor had the choices of rescuing the colonists of Agria and retrieving an artifact from protoss fanatics at Monlyth.[1]

Tal'darim TroublesПравить

On Monlyth, the Raiders had to contend with both the Tal'darim, a fanatical protoss splinter faction, and Kerrigan's zerg. They performed a quick smash and grab mission, wrestling the artifact and escaping before Kerrigan could arrive...but not before she could taunt Raynor.[8] Afterwards, Findlay familiarized himself with the Queen of Blades via the Hyperion's archive, much to Matt Horner's irritation at the lack of permission granted for such access. Findlay saw Kerrigan as a threat to be dealt with. Horner however, was more sensitive and aware of Raynor's past with the former ghost.[9]

The next artifact uncovered was on the dead world of Xil, where a Moebius Foundation team had been wiped out. The Raiders descended to the surface and discovered why—the Tal'darim. However, using the Drakken laser drill as both excavator and weapon, the Raiders succeeded where Moebius had failed and retrieved the artifact.[10]

Whispers in the DarkПравить

After Xil, Raynor was confronted by another protoss, one who didn't want to kill him—Zeratul. He gave Raynor a cryptic warning about Kerrigan, that for all her sins, she was the only one who could save them from a looming catastrophe. The rebel received an ihan crystal from the Nerazim, one that contained Zeratul's memories. Memories that would allow the terran to understand what his protoss friend had seen and experienced.[11]

Raynor stared into the crystal, seeing Zeratul arrive on the world of Ulaan, seeking a prophecy that heralded the return of the xel'naga. However, Kerrigan was present as well, along with her zerg. The two fought and Kerrigan held her own, but her heart wasn't in it. Like Zeratul, she had seen portents of what the future would bring. And unlike the Dark Templar, she was willing to let fate take her.[12] Zeratul however, clung onto hope and retrieved the prophecy's fragments. He traveled to Zhakul, where the fragments might be translated.[13]

Raynor was losing himself in the crystal, prompting the concern of those around him.[14] Nonetheless, he watched as Zeratul arrived on Zhakul, finding the three preservers he sought imprisoned by a hybrid and the local protoss corrupted by its influence. The prelate defeated the creature and freed the preservers, who in turn interpreted the prophecy. It spoke of a "Fallen One" and that what had begun with the Great Hungerer would end in utter darkness. Zeratul realized that the "Great Hungerer" might be the Overmind and departed for Aiur.[15]

Aiur was a ruined world, and the area around the corpse of the Overmind was no exception. Zeratul accessed its thoughts from its tendrils, sensing, strangely enough, fear of the future, yet also joy. Arriving at its cortex, the Nerazim was confronted by the spirit of Tassadar, thought dead four years ago. Tassadar had never truly died, and in the high templar's own words, never would. He explained that the Overmind was not always the monstrous creature the protoss had fought in the Great War. Instead, its personality had been altered by an outside force, the Dark Voice, compelling it to assault the protoss rather than merge naturally to perform the xel'naga's cycle of rebirth. The Overmind knew it had been corrupted, but had been created without free will and could therefore not fight its overriding directive. It could, however, create a being who might save its species from manipulation...the Queen of Blades. For it had seen what the future held. And through Tassadar, Zeratul saw it as well.[16]

In the present, Raynor took the final step and saw what others before him had—Armageddon. Humanity had been consumed, the galaxy was in flames, the protoss were making a final stand on a distant, shadowed world and the Swarm had come under the control of the hybrids, as well as their mysterious leader. The Dark Voice mocked the protoss, revealing that in this future, Kerrigan, the one person who might have saved them, was dead, killed in the perception that she had been the true threat. The protoss were eventually overcome and darkness descended over the galaxy. And Kerrigan, the same being responsible for bringing death and destruction to the Koprulu Sector, was the only one who could avert this.[17]

The Final ArtifactsПравить

Infested Kerrigan made another play for the artifacts. She personally led an invasion of Tyrador VIII, where the [[Шаблон:Moebius Foundation]] was based. Their own forces had managed to evacuate for the most part, but were unable to destroy their data cores which would reveal the locations of the rest of the artifacts. Raynor's Raiders were hired by the Foundation's leader, Dr. Emil Narud, to destroy the data cores before Kerrigan could get to them. The Raiders were successful in this action.[18] However, this close call with Kerrigan caused Raynor to fall into a depression.[19]

The next artifact was located on Typhon XI. As the Hyperion neared the planet, the star it orbited began to fall into a supernova. Raynor's Raiders had to quickly descend, fight their way past Tal'darim and make off with the artifact before the planet was consumed. The Raiders once again stole an artifact from the Tal'darim.[20]

The Raiders, expecting to meet with the Шаблон:Moebius Foundation, instead came across a Dominion fleet, led by its flagship, the Bucephalus. Raynor and Findlay invaded the Bucephalus, intending to kill Arcturus Mengsk. Instead, Raynor found his son, Valerian, who offered to work with him in order to rescue Sarah Kerrigan from her infestation. Raynor agreed.[21]

Raynor's Raiders located the last piece of the artifact on a xel'naga worldship occupied by the Tal'darim. The Tal'darim Executor made a personal appearance in his own mothership but it was useless; the Raiders made off with the last piece.[22]

The Return to CharПравить

Raynor allied with Valerian Mengsk to go down to Char to try to de-infest Kerrigan. Many members of his crew became distrustful of Raynor, especially Milo Kachinsky and Tychus Findlay, who drunkenly branded Raynor as a coward. Raynor overheard this, and after besting an armored Findlay during a fight, Raynor explained that the zerg invasion was the greater of two evils and doing so would save humanity, turning the crew back to his side.[22]

After an unpleasant meeting with General Horace Warfield, Raynor was briefed on the battlecruiser Bucephalus, the flagship of the Dominion fleet. Valerian received a transmission from his father, who was proud of his son's ambition, which was to prove himself a worthy heir by de-infesting Kerrigan and allying with the biggest terrorist ever, but believed he was in "way over your head." Arcturus was then shocked that Raynor allied with his son, which Raynor assured Arcturus that they had a "score to settle." After the transmission, Valerian was pleased. The zerg then launched a pre-emptive strike.[23]

The initial landing was a disaster. Many attack groups were destroyed while in-flight and those that landed were either wiped out by zerg forces on the planet or were scattered. Raynor and his forces were able to take a foothold on Char, soon afterward proceeding to rescue General Warfield and his men, who had crash landed in the initial assault. Warfield commended Raynor on his bravery.[23]

The zerg's ground or air support then had to be taken out. The terran forces could assault the main hive because of the massive number of zerg around it. More zerg were also incoming from previously invaded Terran Dominion worlds. Therefore, the zerg's nydus network had to be taken out or their air support.[24][25]

After the zerg's support was taken out, the terran forces rallied to launch the final attack on the primary hive, after an inspiring speech by Raynor. General Warfield, with a new cybernetic arm, delivered the fully assembled xel'naga artifact to Raynor, where the terran forces had to hold out against the zerg until the artifact was fully charged to de-infest Kerrigan. The artifact became fully charged and launched a powerful energy nova that destroyed the zerg forces and partially de-infested Kerrigan.[26]

Raynor and Findlay then led a small team of marines into the main hive to retreive Kerrigan. Tychus then tried to fulfill his deal with Mengsk by killing Kerrigan and earning his freedom. Raynor defended Kerrigan from Tychus and then shot him. Raynor then walked outside to a sunrise, carrying Sarah Kerrigan over a war-torn Char.[27] Valerian Mengsk's gambit paid off; Kerrigan has been de-infested. While the zerg invasion was halted, Tychus Findlay is dead, and Arcturus Mengsk remains secure on his throne.[28]

Branching PathsПравить

Hanson's SagaПравить

Основная статья: Colonist Missions

The Raiders aided the world of Agria, which had been abandoned by the Dominion.[29] After the evacuation, Dr. Ariel Hanson joined the Raiders.[30]

SpectresПравить

Основная статья: Covert Missions

Gabriel Tosh, a former Dominion ghost turned anti-Dominion spectre, hoped to use the fighting to mask the acquisition of jorium, terrazine, and suitable candidates needed to augment Project Shadow Blade. He sought the help of Jim Raynor, hoping to use their alliance against Arcturus Mengsk.[31]

The RevolutionПравить

Основная статья: Rebellion Missions

Although the Raiders had a low amount of funds as well as morale, these factors did not stop Matt Horner from working toward a better future.[32]

List of MissionsПравить

Main article: Wings of Liberty missions

ПерсонажиПравить

Основная статья: Персонажи StarCraft II
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Dark Voice: prophesied foe Jim Raynor: leader of Raynor's Raiders, Hyperion commander Tychus Findlay: marine ex-convict
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Ariel Hanson: scientist Graven Hill: mercenary recruiter Matt Horner: second-in-command of Raynor's Raiders, captain of the Hyperion
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Infested Kerrigan: leader of the Zerg Swarm Arcturus Mengsk: emperor of the Terran Dominion Valerian Mengsk: heir to the Dominion
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Egon Stetmann: scientist Rory Swann: chief engineer Gabriel Tosh: spectre
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Horace Warfield: commander of the Dominion military Zeratul: Dark Templar prelate

Collector's EditionПравить

Файл:WingsOfLiberty CollectorsEdition Real1.jpg
Файл:ThorCE SC2 Rend1.jpg

Wings of Liberty has a Collector's Edition, selling for $100 US dollars and is only available through retail stores.

Bonus items include:

Demo VersionПравить

On December 21st, 2010, a demo version of Wings of Liberty became available. The player could play through the first three missions, or play multiplayer (but only as terrans against an terran AI opponent).[35] Unlike the original StarCraft demo, it doesn't have access to play through Battle.net.

In the demo version there are only two Mar Sara maps available (Blistering Sands and Quicksand). All unit portraits are still (cannot be animated); the only exceptions are Jim Raynor (both marine and commander), Raynor's adjutant and Tychus Findlay.

As of August 2011 the "Starter Edition" became available. This gives access to the first three missions of Wings of Liberty plus either The Evacuation or Smash and Grab (player's choice), the first two challenges: Tactical Command and Covert Ops, access to terrans in Single-Player vs AI and Custom Games in the following maps: Discord IV, High Orbit, The Shattered Temple, Xel'Naga Caverns and the custom map StarJeweled, subject to change over time. Achievements and campaign progress will be saved in case the player upgrades to the full version of Wings of Liberty.[36]

ReceptionПравить

SalesПравить

Within one day of its release, Wings of Liberty had sold 1 million copies worldwide. After two days (during which period Blizzard began selling the game as a digital download on its website) it sold approximately 500,000 additional units, bringing the total up to 1.5 million worldwide and making it the fastest-selling strategy game of all time.[37] After one month, it had sold 3 million copies worldwide.[38]

ScoresПравить

  • GameRankings: 92.67% (aggregate)[39]
  • Metacritic: 93% (aggregate)[40]
  • Computer and Video Games: 9.3/10[41]
  • Eurogamer: 9/10[42]
  • Game Informer 10/10[43]
  • GameSpot: 9.5/10[44]
  • GameSpy: 4/5[45]
  • GamesRadar: 10/10[46]
  • GameTrailers: 9.5/10[47]
  • IGN: 9/10[48]
  • Videogamer.com: 10/10[49]
  • X-Play: 5/5[50]

AwardsПравить

  • Spike 2010 Best PC Game[51]
  • G4 Best Game of 2010[52]
  • IGN Best PC Competitive Multiplayer (2010)[53]
  • IGN Best PC Strategy Game (2010)[54]
  • IGN Best PC Blockbuster Game (2010)[55]
  • IGN Best PC Game of the Year (2010)[56]
  • Outstanding Achievement in Online Game Play and Strategy/Simulation Game of the Year, as well as being nominated for several other awards, by the Academy of Interactive Arts & Sciences.[57]
  • Time Magazine Game of the Year (2010)[58]
  • Paul Menichini, David Farmer of Blizzard Entertainment won the GANG 2011 award for Best Cinematic/Cut-Scene Audio in StarCraft II: Wings of Liberty.[59]

NominationsПравить

At IGN in 2010, the game was also nominated for Best PC Soundtrack[60] and Best PC Bang for Your Buck[61]

The British Academy of Film and Television Arts (BAFTA) announced StarCraft II: Wings of Liberty will be nominated for the Strategy Category and the Multiplayer Category. The event is held March 2011.[62]

MI6, a game marketing organization, nominated Wings of Liberty for the following 2011 awards:

  • Best Product Packaging: StarCraft II: Wings of Liberty Standard Edition
  • Best Limited Edition, Special Edition or Collectors Edition Packaging: StarCraft II: Wings of Liberty Collector’s Edition
  • Best Online Advertising Campaign: StarCraft II: Wings of Liberty Online Campaign
  • Best Community-Based Web Experience: StarCraft II ‘Join the Dominion’ Campaign
  • Sharpest Edge Award - Best Editing: StarCraft II: Wings of Liberty TV Commercial[63]

DevelopmentПравить

Файл:WingsOfLiberty SC2 Logo1.jpg

The Wings of Liberty beta launched on February 17, 2010.[64]

The final release had been pushed back to at least the first half of 2010 to give adequate time to develop Battle.net.[65] Development of the game itself is currently focused on polishing the singleplayer, specifically briefings, newscasts, outros and videos for unlocked technologies.[66]

As of March 2010, all missions were in, dialog was in, and all game mechanics were working.[67] Its storyline had been fully solidified, and the team who developed it moved on to Heart of the Swarm.[68]

StarCraft II: Wings of Liberty was released on July 27, 2010. It had a day one patch.

NotesПравить

  • Such is the scale of Wings of Liberty's storyline that Chris Metzen believes that it would take at least three novels to tell it were it in written form, though nine would be the preferred number. He considers the ending of the game to be one of his favorite moments out of all the work he's done at Blizzard Entertainment.[69]

In China, StarCraft II's open beta started on March 29, 2011[70] for free. Chinese StarCraft II players will pay 20 yuan (approximately $3) per month.[71]

  • The game contains a method for learning how to play the other races.[73]

Trailers and CommercialsПравить

Файл:StarCraft II Commercial
Файл:GhostsOfThePast SC2
Следующая статья по играм этой серии: StarCraft II: Heart of the Swarm.


ReferencesПравить

  1. 1,0 1,1 1,2 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. General dialogue (in English). 2010.
  2. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: The Deal. (in English). 2010.
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Liberation Day (in English). 2010-07-27.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Old Times. (in English). 2010.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Outlaws (in English). 2010-07-27.
  6. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Zero Hour (in English). 2010-07-27.
  7. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Escape from Mar Sara. (in English). 2010.
  8. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Smash and Grab (in English). 2010-07-27.
  9. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Queen of Blades. (in English). 2010.
  10. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Dig (in English). 2010-07-27.
  11. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: Zeratul's Warning. (in English). 2010.
  12. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Cinematic: The Prophecy. (in English). 2010.
  13. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, Whispers of Doom (in English). 2010-07-27.
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Игры вселенной StarCraft
StarCraft IStarCraftBrood WarStarCraft 64
Одобренные дополнения: InsurrectionRetribution
Бонусные кампании: PrecursorEnslaversEnslavers II
StarCraft IIWings of LibertyHeart of the SwarmLegacy of the Void
Наборы заданий: Нова: Незримая война
Настольные игрыStarCraftBrood WarTyphonRISK: StarCraft
ПрочиеAlternity: StarCraft EditionStarCraft: Ghost